Index

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

 

*=
*= (multiply assign)
++
++ (post increment)
+=
+= (add assign)
--
– (post decrement)
-=
-= (subtract assign)
/=
/= (divide assign)
2D Primitives
2pi

:=
:= (Assignment)
abs
abs - Absolute Value
acos
acos - Inverse Cosine
alpha
alpha
arc
arc
Arm
asin
asin - Inverse Sine
atan
atan - Inverse Tangent
atan2
atan2 - Inverse Tangent
Attributes
background
background
begin-shape
begin-shape
Bezier
bezier
bezier
binary
binary
blue
blue
Brightness
brightness
brightness
ceil
ceil - Ceiling
char
char
circle
circle
class
class
Classes and Objects
Clock
Color
Color
color
color
Color Variables
color-mode
color-mode
Composite Objects
Constants
Constrain
constrain
constrain - Constraining a value to an interval (clamping)
cos
cos - Cosine
cursor
cursor
Curves
Data
day
day
degrees
degrees - Convert Radians to Degrees
delay
dist
dist - Distance between two points
Distance 1D
Distance 2D
Easing
ellipse
ellipse
ellipse-mode
ellipse-mode
end-shape
end-shape
Environment
Examples
exp
exp - The natural exponential function
fill
fill
floor
floor - Floor
focused
focused
Form
frame-count
frame-count
frame-rate
frame-rate
fullscreen
fullscreen
Graphing 2D Equations
green
green
height
height
hex
hex
hour
hour
Hue
hue
hue
Image
Image
image
image
image-height
image-height
image-mode
image-mode
image-width
image-width
Increment and Decrement
Inheritance
Input
int
int
key
key
key-pressed
key-pressed
Keyboard
Keyboard
Keyboard Functions
lerp
lerp - Linear Interpolation
lerp-color
lerp-color
Letters
line
line
Linear Gradient
log
log - Logarithms
loop
loop
mag
mag - Vector Magnitude
Math
Math Conversion
Math Functions
Math Operators
max
max - Maximum
millis
millis
Milliseconds
min
min - Minimum
minute
minute
month
month
Mouse
Mouse 1D
Mouse 2D
Mouse Functions
Mouse Press
Mouse Signals
mouse-button
mouse-button
mouse-pressed
mouse-pressed
mouse-x
mouse-x
mouse-y
mouse-y
Multiple Constructors
nap
nap
no-cursor
no-cursor
no-fill
no-fill
no-loop
no-loop
no-smooth
no-smooth
no-stroke
no-stroke
Noise
noise
noise - Noise
norm
norm - Normalize number
Object
Object
Objects
on-key-pressed
on-key-pressed
on-key-released
on-key-released
on-mouse-dragged
on-mouse-dragged
on-mouse-moved
on-mouse-moved
on-mouse-pressed
on-mouse-pressed
on-mouse-released
on-mouse-released
on-resize
on-resize
Other
Overview
pi
Pi and friends
pi/2
pi/4
Pie Chart
pmouse-x
pmouse-x
pmouse-y
pmouse-y
point
point
Pointilism
Points and Lines
Polar to Cartesian
pop-matrix
pop-matrix
pow
pow - Powers
push-matrix
push-matrix
quad
quad
Radial Gradient
radians
radians - Convert Degrees to Radians
random
random - Random numbers
rect
rect
rect-mode
rect-mode
red
red
Reference
Regular Polygons
Relativity
Remap
remap
remap - Convert from one range to another
Rotate
rotate
rotate
round
round - Round to nearest integer
Saturation
saturation
saturation
save
save
Scale
scale
scale
second
second
set-frame-rate!
set-frame-rate!
Shapes
sin
sin - Sine
Sine
Sine Cosine
Sine Wave
size
size
sketching
Sketching
A Language for Creative Coding
smoothing
smoothing
sq
sq - Squaring
sqrt
sqrt - Square Root
square
square
Star
Storing Input
stroke
stroke
stroke-cap
stroke-cap
stroke-join
stroke-join
stroke-weight
stroke-weight
struct
struct
tan
tan - Tangent
text
text
Text Rotation
text-align
text-align
text-face
text-face
text-family
text-family
text-hinting
text-hinting
text-size
text-size
text-size-in-pixels?
text-size-in-pixels?
text-smoothing
text-smoothing
text-underlined?
text-underlined?
text-weight
text-weight
Time and Date
Transform
Transform
Translate
translate
translate
triangle
triangle
Triangle Strip
Trigonometry
Typography
Typography
unbinary
unbinary
unhex
unhex
Vector 2d
Vector of objects
Vectors
Vectors
vertex
vertex
Wave Gradient
width
width
Words
year
year
π
π/2
π/4